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Strip 22 - Click on page above to goto the next page. -- First Seen: 2008-10-14
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Indiegogo Campaign Has Begun!

Quantum Vibe: This Means War (Part 3) 30 day Indiegogo campaign.

Second times a charm. The epic QUANTUM VIBE: This Means War story concludes with Part 3, and we require funds to publish a print volume. To sweeten the pot a bit, a 3 pack of the print and PDF copies of all three parts of the This Means War story is a new perk. The stickers and magnet add-ons for the Project for a Free Cosmos concept (explained in the story) are available. And one final incentive for the first 20 who get there first, an add-on for a Free Cosmos Project coaster (1 per perk).

The campaign starts today, Sunday, November 10th, and will conclude in 31 days.

Click on this link or on the picture to back our campaign!


QV9 KickStarter Campaign Has Begun!

Quantum Vibe: This Means War (Part 3) Kick Starter preview

The epic QUANTUM VIBE: This Means War story concludes with Part 3, and we require funds to publish a print volume. To sweeten the pot a bit, we have added stickers and magnet add-ons for the Project for a Free Cosmos concept (explained in the story).

The campaign started Monday, October 7 and will conclude in 30 days.

Click on this link or on the picture to back our campaign!


The Transcript For This Page

Strip 22

Panel 1
Large panel, establishing shot of the café interior. We would be looking past the backs of Guy and Fiorella’s heads, perhaps at a slightly elevated angle. Six or eight tables, half of which have diners seated. Most of them ignore the two newcomers. To one side, a swinging door leading to the kitchen. To the other side, a glass door marked 'Water Bros. Office.' Near the center-rear, a cashier’s desk next to another glass door marked 'Rooms.' ( I recommend making this panel take up the left half of the strip, top-to-bottom, then stack the next two panels on the right side.)

Guy: *sigh* Here we go again…

Panel 2
Guy attempts another 'glide-walk' across the room to the cashier’s desk. He waves his arms awkwardly and bumps his toes against the ground, moving past the seated diners, who glance at him with some amusement.

Panel 3
Reaching the cashier’s desk, he has too much momentum. The cashier wordlessly holds out her palm across the desk to stop him. (Note: The cashier’s desk is counter-top high and its top has raised sides (about 8cm) around all the edges except for a meter-wide space where the cashier stands.)

Guy: Hoof!



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